| I'm sorry you
didn't like your first taste of SoD any better. (I do
assume you were talking about Chapter 1, titled
"Day-31," not "Chapter 3.") I guess you just
aren't part of my target audience; however, lots of people are.
You seem to want story
movement right away. However, SoD starts by using a
time-honored technique called "establishing the norm."
Shakespeare was quite fond of this technique; see Act 1 of any
of his plays, including the sword fight that kills Mercutio,
giving him that great line, "Not as wide as a door, but
'tis enough." Tom Clancy, on the other hand, doesn't stand
for that in his stories, largely because we all know his
"norm" since we already live in it. SF like mine,
however, extrapolates significantly from our world and requires
the writer to set up the current rules, which The Reader won't
be familiar with, before he gets into a story that challenges
& changes those rules. Of course, that writer should make
that set-up interesting, using, as you suggest, dialog plus
interesting situations that illustrate the norm. My characters
do interact a lot in all three sections of the first chapter,
starting in the very first paragraph, in fact. I try to make
their situations interesting by involving both Phoebe & Dain
in life & death, a common enough tool in sustaining The
Reader's interest. Weir's section is pretty short, full of
emotion & impending changes, setting up the precipitating
crisis that begins the story in Chapter 2. As for screenplays,
they're an entirely different art form —
no fair!
You ask for physical
descriptions. Phoebe does tell us what Harlan looks like, right
down to his "scat-brown eyes" & other perceptions
tell us his height relative to her & so on. On the other
hand, Phoebe herself remains undescribed in this chapter because
point-of-view characters often do. Writers who feel it mandatory
to describe their PoV characters —
which I don't — resort to such
gimmicks as mirrors &c, which were not available in her
initial setting. The same goes for Dain & Weir. People just
don't describe themselves. However, you —
well, maybe not you, but others who continue on in the
book — will find all these
characters described by others in subsequent chapters.
Sometimes, even that disappoints those Readers who prefer to
conjure up their own images; this common tendency often leads to
dislike of the films made from books.
More importantly, these
initial sections show the characters' basic personalities (in
Dain's case, more than one), giving the context for the book's
conflict. In fact, I've read that a really good book illustrates
its basic theme on its first page. The first 2 paragraphs of SoD
told you what it's about. Perhaps you just aren't interested in
what it's like to be trapped between serving the customer and
management's focus on the bottom line. Some people aren't. Lots
are, especially project managers, the core of Corporate America.
Lastly, you didn't like how I
extended the English language. SF, of all the genres, is
supposed to show us a possible future, & I think it quite
likely that our common language will grow as it incorporates
terms from other societies, especially when those terms are far
more expressive than their English equivalents. For example,
check out the definition of anshin;
it definitely means more than "Department of Public
Safety." Perhaps, you are just not that interested in other
cultures & don't want to work to expand your own internal
patterns. I do grant that people may need help learning &
remembering these terms, so I have added "semantic
support" for those special terms so you can look them up
any time you need a reminder. That support also comes with the softcopy
version of the novel.
Keywords:
literary criticism, Corporate America, project managers, anshin,
establishing the norm, point-of-view characters, extending the
English language, multiple personalities, Shakespeare, Mercutio,
Tom Clancy |